Plugins
Forge Logger provides plugins for popular game engines, enabling automatic session management, bug reporting, and runtime diagnostics without writing boilerplate HTTP code.
Available Plugins
- Godot – Plugin for Godot 4. Supports automatic session start, programmatic and user-facing bug reports, log uploads, offline retry queue, and crash detection.
- Unity – Coming soon.
- Unreal Engine – Coming soon.
How Plugins Work
Each plugin wraps the Forge Logger REST API and provides an engine-native interface:
- On game start, the plugin automatically creates a session tied to the current build and platform.
- During gameplay the plugin collects events (custom telemetry) and queues them for batch upload.
- When a bug is detected (by the player or automatically), the plugin assembles a report, optionally attaches a screenshot or log file, and sends everything to the backend.
- If the device is offline, requests are queued locally and retried on the next run.
For details on individual plugins, see the pages linked above. For direct API integration without a plugin, see the API Reference.