Plugins

Forge Logger provides plugins for popular game engines, enabling automatic session management, bug reporting, and runtime diagnostics without writing boilerplate HTTP code.

Available Plugins

  • Godot – Plugin for Godot 4. Supports automatic session start, programmatic and user-facing bug reports, log uploads, offline retry queue, and crash detection.
  • Unity – Coming soon.
  • Unreal Engine – Coming soon.

How Plugins Work

Each plugin wraps the Forge Logger REST API and provides an engine-native interface:

  1. On game start, the plugin automatically creates a session tied to the current build and platform.
  2. During gameplay the plugin collects events (custom telemetry) and queues them for batch upload.
  3. When a bug is detected (by the player or automatically), the plugin assembles a report, optionally attaches a screenshot or log file, and sends everything to the backend.
  4. If the device is offline, requests are queued locally and retried on the next run.

For details on individual plugins, see the pages linked above. For direct API integration without a plugin, see the API Reference.